![]() ![]() An area should now be highlighted, indicating the area to be mined. Tiles with first/lowest numbered priority value will be mined first. (Optional) Set the priority by pressing n to open the advanced options, and clicking a number to set the priority. ![]() t for stairs, set a start and an end point in a different elevation to determine if it leads upwards or downwards.Highlight the requested action by pressing:.Press m to bring up the digging orders menu.Giving a dwarf the miner work detail will effectively disable the "wood cutter" and "hunter" work details, as their associated labors all involve the usage of different tools. A dwarf's agility and mining skill affect how quickly they mine. To start mining, a miner requires an available pick. ) you can toggle the dwarf's "Specialize" button (the hammer and lock icon) to be red. If you would like this dwarf to only mine, and ignore all other labors (they will still eat, sleep, take breaks, etc.Find the dwarfs you would like to make a miner, and click the rightmost box, a green check mark should appear.Select the "Miners" work detail on the left side of the screen.Go to the y labor menu, then work details tab.Up/down stairs modify both parts of the designated tile (but remain unusable until the tile above/below has the proper stair connection). Up stairs only modify the wall-part of the designated tile (and are unusable without Down stairs in the tile above), the Down stairs designation will remove the wall-part of the tile (if present) and place a stair connection in the floor-part of the designated tile. Digging an upward ramp removes the wall-part of the designated tile and both parts of the tile above it. Channeling removes the floor-part as well, leaving open space above, and if a wall-part exists below, it becomes an upward ramp. Mining a tunnel removes the wall-part but leaves the floor-part in place. For example, in the bottom right figure: "Down stairs, up/down stairs, up stairs, mine x2" is five separate commands.Įach layer in the three-dimensional Dwarf Fortress map consists of two parts: a wall-part, and a floor-part. (The "x2" notation indicates that the command is completed twice.) The dwarf has completed those commands in the order they are listed. Each individual command is separated by a comma ",". In each of the 9 "digging" scenarios, the dwarf miner is shown as having completed the command(s) listed in that figure, moving from left to right. Up stairs, down stairs, and ramps are red, blue, and mustard (yellow) respectively. Solid green represents existing floor "tiles", cyan represents mined-out floor tiles. Gray/black areas represent un-mined rock, cyan/black represents mined-out areas. When discovering a unique stone, gem or ore, the game will display an annoucement that looks like the following: This uses the mining skill to be completed. ![]() NOTE: Constructed walls, stairs or ramps are not dug and instead must be removed using the 'Remove Construction' option ( m, x). Mining can only be done in pre-existing stone or soil.
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